In 3D Digital Design at RIT, students build a strong foundation in technical and aesthetic skills, practice, and history leading careers solving design problems in computer and video games, medical and scientific simulations, data visualization, models for architects and engineers, motion or broadcast graphics, instructional media, accident reconstruction, and more. In the ever changing software landscape students learn to work on teams, complete projects to specifications, and collaborate with other students in a variety of disciplines. With extensive experience in the various areas of the field, the faculty work together to expose students to professional practice and problem solving strategies. This challenging curriculum includes hands on experience, theory, practice, ethics, aesthetics, innovation, international awareness, and the interdisciplinary aspects of the field in developing social responsible products.
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Published: “Unreal Engine 4 Materials Fundamentals by Shaun Foster” March/ April 2017 through Pluralsight, a top publisher of online 3D Training Content. The content produced consists of series of 30+ videos, with (over) 4 hours of training (plus quizzes and … Continue reading
For ImagineRIT will be have: 2 performances of Farewell to Dawn in Webb Auditorium at 11am and 2pm screenings of student work the rest of time in Webb the Women of Rochester dress will be on display, also in Webb … Continue reading
At least 4 students from 3D Digital Design will be student volunteers at the SIGGRAPH conference this year — Martin Pietas, Shane O’Shea, John David Satriale and Cassandra Valente. Congratulations to all of you!!
David Halbstein will be giving a talk at SIGGRAPH on a project he has been doing with two other RIT faculty. More details to come.
Birds of a Feather Session Title: Computer Graphics Educators – Teaching and Internet Video Date: Tuesday, 1 August Location: Los Angeles Convention Center Time: 11 am – 12 pm Organizer Name: Alejandro Pérez Sanchez
The Shtrykov-Tanaka Duo to perform in Ingle Auditorium on Friday with a virtual musician created by Professor Marla Schweppe in the School of Design, Professor Joe Geigel in Computer Science, and Computer Science graduate student Vic Mcgowan.
Wyatt Savarese, visual effects supervisor from The Mill in New York City speaks to students today.
Rita Yu from the Microsoft Xbox User Interface group will spoke in the Physical Interface Design course this morning.
Students, faculty and alums gathered on Nov. 3rd for the annual screening of the Animation Show of Shows. Once again Ron Diamond brought an amazing collections of animation shorts to screen. Thanks, Ron!